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Experience Pixel Labs (EXP Labs)
UX Designer & Developer
Rice University
Houston, TX

ArUco marker board calibration
Context
A multiplayer VR environment requiring real-time interaction between physical and virtual objects.
Problem
Users experienced low interaction accuracy and confusion due to misalignment between physical and virtual inputs.

Hand and gesture tracking applied in test scene

Example Unity scene to implement ArUco markers and hand gestures to
What I Did
- Designed and developed real-time object tracking using ArUco markers
- Built interaction models aligning physical and virtual behavior
- Prototyped and tested interaction flows in VR
- Iterated to improve usability and responsiveness
Impact
Increased interaction accuracy and reduced user error, resulting in smoother and more intuitive VR experiences.
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